Skills Cards

Each hero class has its own unique skills that are used in battles. Each skill has a designated energy and fatigue cost, as well as a rarity class. Some skills are opened immediately, but some are unlocked through skill cards gained from chests & the shop. Skills are upgraded by combining several hero skill cards of the same type and paying with WARI tokens. Currently, there are 10 skills per subclass for a total of 60 skills.

Example of Paladin Skill cards

Energy & Fatigue Each skill requires either 2, 4, or 6 energy points. Before each battle, the player chooses which skills to use with the 10 energy points he is given to "spend." This introduces a tactical dimension as players can distribute the energy between 2-5 skills in a battle. Some skills cause fatigue to their user (and some skills might cause fatigue to their target). Fatigue level ranges between 0-3 (0 = no fatigue -> 3 = LOTS of fatigue). Fatigue doesn't affect the hero directly in any way, but the more fatigued the hero is, the more prone he/she is to status ailments. Fatigue replaces the luck factor of status ailment effects normally in RPGs (e.g. 30% chance to stun)stun) – e.g. In practice, this means that e.g. Stunning Blow skill ALWAYS stuns the target if it has a fatigue level of 2 or greater.

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